Design
Associate of Applied Science Degree (AAS)Graduates of the Graphic Design program get to work when they leave us. We concentrate on skills for immediate entry into the job market. Our curriculum is strong on graphic design fundamentals, yet explores and adapts to emerging communication technologies. We pride ourselves in keeping our curriculum current with changes and developments on an annual basis.
Conceptual design and technical skill combine to produce a competitive portfolio. Instructors with industry experience lead students in consecutive integrated tracks of print design and interaction design, which includes but is not limited to, Web Design, UI/UX, Mobile Apps, and Motion. Problem solving, strategy development, and powerful use of typography and visuals achieve our communication solutions. Classes are organized in collegial work groups mirroring a professional studio environment. Design theory and practice, along with production using current computer software, prepare students for a graphic design career in print and interactive media.
Estimated Length of Completion
| Degree | Quarters | Credits |
|---|---|---|
| Associate of Applied Science Degree (AAS) | Full Time: 6 Part Time: Part Time Option Not Available |
123.0 |
Program lengths are estimates, not guarantees. For the most current program information, please check with the program contact.
Admission requires a portfolio review.
Students are strongly encouraged to meet with an advisor to discuss specific career goals and recommended coursework.
- Graphic Designer
- Motion Designer / Animator
- UX/UI Designer
- Web Developer
For current employment and wage estimates, please visit the following online resources and search for the relevant occupational term:
All costs are estimates and are not guarantees. For the most current program information, check with an adviser by calling (206) 934-4068. There are additional costs for books and supplies. Each student is responsible for the purchase of certain supplies and required tools before the instruction begins.
Equipment Fee associated with this program:
- Laptop Computer : 1500.00 to 3000.00
First Year Class Schedule
- Monday through Thursday 9 a.m. to 2 p.m. and Fridays 9 a.m. to 3 p.m.
- MW or TTH 2 to 4 p.m. Optional Lab hours
Second Year Class Schedule
- Monday through Friday 9 a.m. to 2 p.m.
Worker Friendly
This program is offered at times and in formats that meet the needs of working adults. This includes:
- Daytime
- Courses offered between 8:00 AM and 4:00 PM
Coursework
| Course | Course ID | Credits | Availability |
|---|---|---|---|
|
Hist. of Graphic Design
Explores the global history of visual communication and the graphic arts in media, commerce, and the social sphere. The field of graphic design, in particular, has continually evolved to align with and ultimately elevate the ever-changing landscape of technology and culture. Prereq: Successful completion of the program through preceding quarter. |
DES 110 | 3.5 | |
|
Graphic Design I
Introduces students to the terminology, process, and social context of graphic design. Students will utilize traditional image making techniques and learn the language of graphic design for building communication and presentation skills. Prereq: Acceptance into the Graphic Design program. |
DES 131 | 3.5 | |
|
Graphic Production I
The purpose of this course is to introduce the basic foundation and building blocks necessary for successfully using the vector-based graphic program, Adobe Illustrator. This course focuses on basic skills, concepts, & techniques. Students are given the concepts and skills necessary to use and understand the software tools and pallets. Emphasis is placed on mastering the pen tool as an illustration tool. |
DES 145 | 3.5 | |
|
Interactive I
Introduces principles of User Experience Design (UX), and skills required for front end development, specifically HTML and CSS. Students will be introduced to concepts such as user research, user testing, personas, and task flows while building responsive websites and learning how to use basic prototyping tools. |
DES 151 | 3.5 | |
|
New Media I
Seattle Central New Media is a coordinated studies program for first-year Design and Film Production & Photography students at Seattle Central College. This three-quarter, project-based curriculum develops skills in media, communications, computation, and collaboration. Taught across both disciplines, it prepares students for professional practice, fosters community building, and provides opportunities to build networks and establish career foundations in media-related fields. |
NME 110 | 4.0 |
| Course | Course ID | Credits | Availability |
|---|---|---|---|
|
Typography I
Learn basic principles of micro typography, including the anatomy of letters, adapting letter forms, letter and word spacing, line spacing, and simple hierarchy of text. Create expressive typography. |
DES 121 | 3.5 | |
|
Graphic Design II
Intro to color and its application to design, including the mechanics of light, the physiology of vision and the psychology of color. Study ways color is used in culture and methods designers employ in making their work effective. |
DES 132 | 3.5 | |
|
Graphic Production II
This course introduces the basic foundation and building blocks necessary to successfully use the page layout program, Adobe InDesign. This course focuses on basic skills, concepts, & techniques. Students develop the concepts and skills necessary to use and understand the software tools and pallets. Emphasis is placed on importing, placing and manipulating graphic images from Illustrator and Photoshop. |
DES 146 | 3.5 | |
|
Interactive II
Continues the exploration of User Experience Design (UX), and skills required for front end development, specifically HTML and CSS. Students will be introduced to concepts such as Design Thinking, Design Systems, Empathy Maps, Customer Journey Maps, Prototyping tools, and SVG animation. |
DES 152 | 3.5 | |
|
New Media II
Seattle Central New Media is a coordinated studies program for first-year Graphic Design and Visual Media students at Seattle Central College. This three-quarter, project-based curriculum develops skills in media, communications, computation, and collaboration. Taught across both disciplines, it prepares students for professional practice, fosters community building, and provides opportunities to build networks and establish career foundations in media-related fields. |
NME 120 | 4.0 |
| Course | Course ID | Credits | Availability |
|---|---|---|---|
|
Typography II
Focuses on using the grid for page construction. Explores page structure and hierarchy principles and grid systems. |
DES 122 | 3.5 | |
|
Graphic Production III
This course focuses on basic skills, concepts, and techniques using the pixel-based program, Adobe Photoshop. Students learn how to successfully color correct a photo using curves and levels. Emphasis is placed on creating a non-destructive workflow and on using the correct selection tool for the job. Necessary skills such as scanning, clipping paths, masking, alpha channels, retouching, layer organization, actions, effects, smart objects, and layer manipulation are taught. |
DES 147 | 3.5 | |
|
Interactive III
Advanced principles of Web Design and User Experience Design, building on the core principles of the previous two quarters. Students will build complex websites with advanced techniques such as CSS Grid and Animated SVG, and explore additional prototyping tools such as Webflow, while exploring emerging technologies such as Augmented Reality and Voice Design. |
DES 153 | 3.5 | |
|
Design Thinking and Storytelling for Design
A hands-on exploration of design thinking and public speaking tools geared at helping students produce novel solutions, and present them effectively. Students will explore design thinking methodology, employ creativity tools, prompts, and sprints to become more agile and confident creative problem solvers. |
DES 160 | 3.5 | |
|
New Media III
New Media is a three-quarter, project-based, coordinated studies program for first-year Graphic Design and Visual Media students. In this culminating course, students apply their design skills to a real-world marketing campaign. Working in collaborative teams, students move through the full design process¿from client research and needs analysis to final presentation¿producing professional print collateral, video, and web solutions. |
NME 130 | 4.0 |
| Course | Course ID | Credits | Availability |
|---|---|---|---|
|
Graphic Design IV
Explore advertising, art direction and photo direction, emphasizing expressive, creative and collaborative problem solving. Develop further research skills. Learn techniques for creating engaging ads for a variety of media and targeting the right market with the right messages. |
DES 231 | 4.0 | |
|
Graphic Design V
Explores typographic rules, design principles, and grid formats for long documents as applied to print and screen-based media. Students research, strategize, and design long documents for both print medium and screen-based media. Prereq: Successful completion of the program through preceding quarter. |
DES 232 | 4.0 | |
|
Interactive IV
Advanced principles of Interaction Design including eCommerce Websites, continued exploration of CSS Grid, prototyping tools, design thinking, design for the public good, social media strategies, and Content Management Systems (CMS) such as WordPress. |
DES 251 | 4.0 | |
|
Interactive V
This course teaches animation and motion design¿turning still images into video frames to convey information, tell stories, and create art. The primary current through the class is learning Adobe After Effects and how to get it to do what you want. But learning After Effects isn't the goal¿the goal is to understand how to evaluate, design, and execute beautiful motion graphics. We will achieve this through screenings, discussions, peer reviews, tutorials, and lab assignments. |
DES 252 | 4.0 | |
|
Special Projects I
First of three courses that expand current graphics design knowledge and skills through work on a major self-initiated design project. Emphasizes research and design process to reach a successful design solution. |
DES 280 | 4.0 |
| Course | Course ID | Credits | Availability |
|---|---|---|---|
|
Graphic Design VI
This course will concentrate on poster design as a form of visual communication. Emphasis will be on conceptual visual problem-solving across a variety of audiences and outcomes. Assignments will be supported by lectures and critiques of student work. Students will have the chance to solve various poster design problems with a variety of visual approaches, including typography, graphics, illustration, and/or photography. All work will be printed on our large-format inkjet printers. |
DES 233 | 4.0 | |
|
Graphic Design VII
Design and produce a corporate identity system, including trademark or logo and applied graphics, for a mix of visual applications for a business. Covers research, mind-mapping, creative development, contemporary design approaches, and creating a complete system. |
DES 234 | 4.0 | |
|
Graphic Design VIII
Study the basic concepts of exhibit design, and install the SCCA Portfolio Show. Students will work in teams to explore creative options for the show's layout and navigation. Including but not limited to, the installation of two and three-dimensional display options, print and web portfolio displays, motion graphics, and internal and external signage. Students work in small groups and are also involved in marketing and promoting the show. |
DES 235 | 4.0 | |
|
Interactive I
Human-Computer Interaction (HCI) is a relatively new discipline that examines how people interact with--and use--various digital products. In this course, we will address the considerations needed when designing an interface and the differences and similarities between screen-based media and print-based media. |
DES 250 | 4.0 | |
|
Special Projects II
Second of three courses that expand current graphics design knowledge and skills through work on a major self-initiated design project. Emphasizes research and design process to reach a successful design solution. |
DES 281 | 4.0 |
| Course | Course ID | Credits | Availability |
|---|---|---|---|
|
Graphic Design IX
This course teaches students the essential skills needed for a successful job search and introduces best practices for working in the creative field. Students will learn how to secure client contracts and apply their design skills in exchange for fair pay or equitable trade. The course also provides practical experience in pricing and negotiating fees, writing proposals and design briefs, organizing efficient timelines, managing workflows, and using basic accounting and business practices. |
DES 236 | 4.0 | |
|
Interactive VII
Advanced Motion Graphics with Generative AI Tools, including AI ethics and privacy. This class builds on the existing foundation of previous Motion Graphics classes. It adds the relatively new Generative AI tools that are rapidly being added to contemporary workflows within the creative industries. Students will be introduced to various generative AI tools for brainstorming, image generation, audio and video generation, and 3D asset generation to create more compelling Motion Graphics projects. |
DES 254 | 4.0 | |
|
Portfolio Prep
Develop, design and prepare a portfolio that represents individual creativity and demonstrates skills for seeking employment in the Graphic Design field. Develop a personal business card and stationery. |
DES 260 | 4.0 | |
|
Environmental Graphics I
Explores graphic designs that are sensitive to human scale in built and natural environments, including way-finding systems, informational signs and symbols, exhibit design and ornamental solutions. |
DES 270 | 4.0 | |
|
Special Projects III
Third of three courses that expand current graphics design knowledge and skills through work on a major self-initiated design project. Emphasizes research and design process to reach a successful design solution. |
DES 282 | 4.0 |